AI Insights · Timothy · April 2021
Top 5 Dance Games in Australia Q1 2021: Sensor Tower Insights
A look into the performance of the top dance game apps in Australia for the first quarter of 2021, showcasing download trends and user engagement. Discover the leading dance games that kept users moving.
In the first quarter of 2021, dance game enthusiasts in Australia were actively engaging with several mobile games in the genre. Sensor Tower provides a comprehensive look into the trends of these top dance games across the unified iOS and Android platforms. Let's groove through the numbers and see how these apps performed.
Just Dance Now, published by Ubisoft, showed a fluctuating trend in downloads, peaking at 3.7K in the final week of March. Weekly active users followed a similar pattern, seeing a notable rise to 12.9K in the same period. Revenue, while experiencing some dips, ended the quarter on a high note with $2.2K in the last recorded week.
Coco Play's JoJo Siwa - Live to Dance saw its downloads hover around the lower hundreds, with a slight uptick to 270 in the last week. The weekly active users showed a downward trend, concluding the quarter with 626 active users. Revenue had a remarkable spike in mid-March, reaching $863, before settling down to $124 by the end of March.
Another Coco Play title, Ice Skating Ballerina, experienced a decline in downloads over the quarter, though it rose back to 483 by March's end. The weekly active users maintained a relatively steady base, ending at 7.2K. Revenue saw some variability but rounded out the quarter at $71.
The energetic face-off of Dance Clash: Ballet vs Hip Hop observed a decrease in downloads to 523 in February, followed by a rebound to 878 by the close of March. Weekly active users remained consistent, with a slight increase to 3K at the quarter's end. Revenue for the game showed a mid-quarter dip, but finished at $101.
XiaoPin Zen's Super Dancer had minimal download activity throughout the quarter, reaching 10 downloads at its peak in mid-March. The weekly active users, while low, saw a rise to 28 in the same period. Revenue for the game remained under $200 for the entirety of the quarter.
For more in-depth insights on the performance of these dance games and others in the market, Sensor Tower's platform offers detailed analytics and trend data.